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Showing Entries In: Interactive-Design [All Entries]

Pondering Complexity in User Experiences

I was asked the other day about my particular design bent. Am I more inclined to simplicity or complexity? There is no right answer to that question.


Materials and other design primitives

I've been thinking about the way we describe interactive elements and the way those elements are composed from a design perspective (not from a modularity point of view). I'm after a sort of a visual language. Or perhaps it's just a conceptual framework for understanding, manipulating, and compositing the visual things of a UI.